

Target Decay Or 360?
#1
Posted 16 February 2014 - 07:23 PM
I would think maybe Target Decay because description says it keeps trackable a Mech when leave line of sight... while 360 is only about target information of a Mech.
Thanks
#2
Posted 16 February 2014 - 07:24 PM
#3
Posted 16 February 2014 - 07:30 PM
With streaks once vision is gone the lock is broken it takes time to reacquire. I suspect being able to keep the sensor lock regardless of vision would mean the lock holds allowing you to torso twist etc.
#4
Posted 16 February 2014 - 07:42 PM
#5
Posted 16 February 2014 - 07:58 PM
#6
Posted 16 February 2014 - 08:11 PM
#7
Posted 16 February 2014 - 08:55 PM
#8
Posted 17 February 2014 - 04:17 AM
#9
Posted 17 February 2014 - 04:21 AM
Thats the general rule for Streaks. You should get both but target decay lets you keep locks longer than 360 in your average combat scenario. Especially if you pair streaks with other weapon systems which will mean you want to focus on keeping stuff infront of you anyway.
#10
Posted 17 February 2014 - 10:43 AM
Target Decay does help streaks. Being able to retain missile lock for 3.5 seconds even after the target passes out of LOS makes it much easier to chase and repeatedly fire missiles at an enemy light. You can retain your missile lock when they run over a hill or around a corner, at least for long enough for you to follow them and regain LOS.
#11
Posted 17 February 2014 - 10:47 AM
Missle mech - adv sensor range, target decay, 360 target retention.
#12
Posted 17 February 2014 - 10:51 AM
#13
Posted 17 February 2014 - 10:57 AM
CygnusX7, on 17 February 2014 - 10:47 AM, said:
Missle mech - adv sensor range, target decay, 360 target retention.
Non missile Mech - Seismic, Sensor Range, misc (arty strike, target info, coolant flush, whatever)
Missile Mech - Sensor Range (and carry BAP too), Target Decay, Seismic
In that order.
360 is pretty close to useless. In fact the only use I can come up with for it is to help the other missile boats on your team keep firing at the target you're brawling. But it doesn't directly help you at all.
#14
Posted 17 February 2014 - 11:01 AM
Lightfoot, on 17 February 2014 - 10:51 AM, said:
Target acquisition is instant, though, so what's the point of retaining the target when it's behind you? As soon as it comes back into view you instantly regain the target, so it really doesn't matter whether or not you retained the target while it was out of sight.
Quote
It works the same for both, it's just harder to tell with Streaks due to all the high speed maneuvering that's probably going on while you're trying to do your testing.
#15
Posted 17 February 2014 - 11:09 AM
and to think I thought it was working in that way. Must be substituting my own reality again.
#16
Posted 17 February 2014 - 11:18 AM
#17
Posted 17 February 2014 - 11:46 AM
#18
Posted 17 February 2014 - 12:33 PM
#19
Posted 17 February 2014 - 10:38 PM
#20
Posted 18 February 2014 - 02:28 AM
Advanced Target Decay is a nice have so that you don't lose the lock even if you lose the target behind some obstacle for a couple of seconds. Obvious #2 module to have.
I used to bring 360 with me before, but it's effect is so miniscule it's better to just bring an Artillery and Air Strike instead of it if you have more than 2 module slots to use.
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